The Teleporter is located in all Areas this allows for them to move between the Areas in chronological order. Finding and activating the Teleporter is the players main objective in each Area. Only one of these are in each area in a set location and which is far from where the player will spawn/teleport at. These Teleporters always start broken as they are one use.

Teleporter Event

Activating and completing a Teleporter Event is the primary means of advancing the game.

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Activation

After locating the Teleporter, walking within range will start the Teleporter Event. The player must then fight the enemies to protect the teleporter which has it’s own health. The Teleporter then begins to charge, indicated by the objective "Defend the Teleporter (% progress)".

Completion

The Teleporter charges as long as it has health. If health hits 0 the teleporter breaks and the Fix The Teleporter Objective is activated. If the player has successfully defended the teleporter for 60 seconds without dying then they can interact with teleporter to go to the next area. In addition to this they receive 10% of a level up. When the last teleporter has finished its activation it will loop the player back to the beginning area.