Decal Atlas Builder
Notion Properties
| Field |
Value |
| Tool |
Decal Atlas Builder |
| Package |
Create: Art & VFX |
| Category |
Art |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Create_ArtVFX/DecalAtlasBuilder.cs |
Purpose
Packs decal textures into a single atlas and exports a layout manifest so teams can batch decals while keeping UV placement data.
Menu Path
EQLabs/Creation/Art/Decal Atlas Builder
Who It Helps
- Technical artists
- Material artists
- Lookdev artists
- Tools engineers
How to Use (Step-by-Step)
- Select the decal textures you want to pack into a shared atlas.
- Open Decal Atlas Builder from the Art menu and add the selected textures to the source list.
- Set atlas name, padding, and maximum atlas size.
- Build the atlas preview to verify packing density and coverage.
- Export the atlas and JSON manifest so the packed layout can be reused in materials or downstream tooling.
Version Notes