Decal Atlas Builder

Notion Properties

Field Value
Tool Decal Atlas Builder
Package Create: Art & VFX
Category Art
Status Live
Last Verified Unity 2021.3.45f2
Script Assets/EQLabs/Editor/Create_ArtVFX/DecalAtlasBuilder.cs

Purpose

Packs decal textures into a single atlas and exports a layout manifest so teams can batch decals while keeping UV placement data.

Menu Path

Who It Helps

How to Use (Step-by-Step)

  1. Select the decal textures you want to pack into a shared atlas.
  2. Open Decal Atlas Builder from the Art menu and add the selected textures to the source list.
  3. Set atlas name, padding, and maximum atlas size.
  4. Build the atlas preview to verify packing density and coverage.
  5. Export the atlas and JSON manifest so the packed layout can be reused in materials or downstream tooling.

Version Notes