Tennemere (Old Elven Courts)

Feature: Web of Favors

Once per rest, before a social or magical negotiation roll, declare that you “know a cousin, clerk, or courtier.”

Gain +1 Advantage on the roll.

If you fail, mark 1 Stress — favors must be repaid.


The Greatwood (Primordial Forest)

Feature: Rootwise

Once per session, you automatically succeed at a survival-style check as if your Hope die beat your Fear die, but the GM introduces a complication from the Wyld.

You always know safe routes, edible plants, or nearby spirits.


North Valarri (War-scarred Plains)

Feature: Veteran’s Instinct

Gain +1 Advantage on the first roll of any combat encounter.

If you win that fight, clear 1 Stress — you’re still alive. If you are brought to 0HP and survive, gain 1 Fear.


Urban Griggs (Alchemy & Smoke)

Feature: Big Smoke Once per rest, when you first take environmental damage (fire, poison, smoke, or chemical), reduce it by 1d4 and gain +1 Advantage on your next roll that uses Finesse or Knowledge.

You’ve learned to work through the fumes.