This is a case study about a ux design concept of a vocabulary learning app created in spring 2020.
<aside> 🚨 Challenge: How might we help visual learners to memorise new vocabulary quickly on the go.
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<aside> 🎯 Goal: Creating a vocabulary learning app which supports the easy memorising of vocabulary in a very visual way.
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My Role: UX/UI Designer
<aside> 🥾 Process Steps:
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<aside> ✂️ Tools used:
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My design process contained three phases:
Inspiration
Conceptualisation
Iteration
There were two fields I wanted to gain more information: my competitors and my users. First I did a competitor research in order to know, how other vocabulary learning apps taggling the learning process.
There are many vocabulary apps out there. I decided to pick three, which approach the vocabulary learning challenge differently. In this way I could discover strengths and weakness' of my competitors.
<aside> 🎯 Research Goals:
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<aside> 🚨 Challenges: Many apps have limited functionalities, if you are not going for a premium account. As I didn't buy premium memberships, my research could only explore the free versions, which was enough to get an idea of basic functionalities
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Pons is a german media publisher and known for its dictionaries in 32 different languages.
Strengths:
Weaknesses:
Drops is a language learning app created in Estonia. It aims to make learning vocabulary a fun experience through colorful visuals and animations.
Strengths:
Weaknesses:
Magoosh is an app, designed to prepare you for the TOEFL-language test. The app functions are pretty basic, because it is only an extension of their website.
Strengths:
Weaknesses: