CHAIN MATCH X VIRTUAL PET PLAN (EARLY PROTO.)
https://www.figma.com/file/4OlhrrMJQhooOLymjbiwZm/Prescription-Flow?type=whiteboard&node-id=0%3A1&t=kloMg9huvDUdsVJc-1
KEY NOTES
- Pet becomes Bored or in Need of Medication after A CERTAIN AMOUNT OF TIME HAS PASSED. (Hungry will work the same once FOOD is implemented)
- Pet becomes NAUSEOUS only after being feed a BAD COMBO. Only way to cure Nausea for now is by RESTING.
- Pet becomes TIRED after playing X amount of CHAIN MATCH GAMES. Tiredness is also cured by RESTING. This acts as an energy system, and relieves the player of their caretaking duties for a bit, while also limiting the amount of MEDICATION/FOOD they can store.
- For now, an EXERCISE function will be put on the back-burner. (Discuss later)
MOCK-UPS
VIRTUAL PET - START + STATS



VIRTUAL PET - INVENTORY


CHAIN GAME - DEFAULT+ WITH PET

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