-
The quest only requires the majority of an odd number of keys.
-
This "quest "can be lots of different things:
- Open the door
- Find the location
- Summon the demon prince
- Resurrect the fallen god
- Complete the ritual
-
"Keys" can be lots of things
- Spell components
- Dragon masks
- Actual keys
- Magical artifacts
- Parts of a map
-
The "three of five" model works with any odd number.
- 3, 5, 7, 9, 11, etc.
- Every increase lengthens the overall duration of the quest.
- Why odd numbers? Avoids a stalemate.
-
Advantages of "Three of Five"
- Flexibility in the evolving story.
- Multiple factions can be seeking the keys.
- Showdown over the final key.
- No risk of the loss of single key ending the whole quest.
- No forced theft of a key from the characters.
- Lots of meaningful choices for both characters and villains.
Conclusion
- Add the "three of five" quest model to your bag of tricks.
- Replace existing "all or nothing" quests with a "three of five" variant.
- Seek out the quest models that offer the most flexibility for the evolving story of your game.