Overview

The WCGASAlly plugin provides two powerful base classes for creating Gameplay Cue handlers that streamline visual and audio feedback in GAS-powered games. These classes allow designers to configure complex multi-effect responses to Gameplay Cues entirely through Blueprint properties—no C++ or custom Blueprint logic required.

Class Parent Purpose Lifecycle
AWCGASCueNotifyActor AGameplayCueNotify_Actor Looping/duration-based effects Persists while cue is active
UWCGASCueNotifyStatic UGameplayCueNotify_Static Instant/one-shot effects Fire-and-forget

When to Use Each Class

AWCGASCueNotifyActor (Looping Effects)

Use for effects that persist while a Gameplay Effect is active:

Lifecycle Events:

UWCGASCueNotifyStatic (Instant Effects)

Use for one-shot effects that play and self-destruct: