The WCGASAlly plugin provides two powerful base classes for creating Gameplay Cue handlers that streamline visual and audio feedback in GAS-powered games. These classes allow designers to configure complex multi-effect responses to Gameplay Cues entirely through Blueprint properties—no C++ or custom Blueprint logic required.
| Class | Parent | Purpose | Lifecycle |
|---|---|---|---|
AWCGASCueNotifyActor |
AGameplayCueNotify_Actor |
Looping/duration-based effects | Persists while cue is active |
UWCGASCueNotifyStatic |
UGameplayCueNotify_Static |
Instant/one-shot effects | Fire-and-forget |
Use for effects that persist while a Gameplay Effect is active:
Lifecycle Events:
Use for one-shot effects that play and self-destruct: