Note: This curriculum was built based on the following resources:
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General introduction to product design and warm-up exercise to brainstorm new app features
How to find the right problem to solve
Start of semester project - Connecting in a Virtual Era: Solve a problem that people (students, teachers, families, etc.) face while learning or connecting virtually through digital design.
How to source users and conduct user research
How to synthesize user research results
Defining design principles and generating solutions to your problem
Importance of design explorations and low-fidelity wireframing
Group critiques