An interactable item in the game that slows and deals damage to enemy's within the radius of each node. It activatable from the control boxes and costs 150 score to use.
The trap has 2 components: the control unit and the node. The control unit is where the trap is activated from and the nodes is where the damage will occur. Control units are often located in-between nodes. nodes take on the visual appearance of a tall red crystal with stone plinth while the control units are a magical crystal orb (Pending Asset, currently white cubes).

The trap applies 3-5 damage to each enemy within a trap nodes radius every 0.2seconds. The trap also slows enemies down by 30% which can give the player a tactical advantage (enemy slowdown currently not implemented).
Once activated the trap is active for 20 seconds and when finished has a 30 second cool down before it can be used again (cooldown time may differ in game currently).