Each player will control a Ruler who governs a Realm. The Ruler is an individual character, controlled by the player, and the Realm is the total area that player controls. A Realm may be an enduring culture of peoples and ideals, but the Ruler can die. Should this happen, the player still controls their Realm and a new character steps in to govern as Ruler.

Starting Setup

Each player other than the GM, starts with the following:

๐Ÿ‘‘ 1 Ruler

๐Ÿ”๏ธ 1 Region

๐ŸŒฒValues of 1, 2 and 3 to distribute across the 3 Attributes present in their Region (Industry, Agriculture, Commerce) as they choose. Alternatively, they may choose to have 2,2,2 across all 3 Attributes.

๐Ÿ›– 2 Minor Settlements

๐Ÿฐ 1 Major Settlement

This is the Standard Setup, and is the default size of any player Realm. When creating GM controlled Realms, the GM may choose to provide those Realms with more Regions, more Settlements and higher Attributes.

Creating your Ruler

Your Ruler is both their own character, and the avatar through which you as a player act during the game. It is important to remember that what you know as a player, and what your Ruler knows, may be quite different. To the best of your ability, take actions in the game according to what your Ruler would do, based on their own personality and what they know.

Ruler age

Roll 10d6+5 and add the results together to determine your Rulerโ€™s age. This has a range of 15-65, with the most likely age of your Ruler being 45. Remember, every 4 Turns in Rulers counts as one year, so donโ€™t forget to celebrate those birthdays. At age 100 your Ruler will die of old age.

Family and Heir