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VE2 is a Unity-based framework, meaning your development time will be spent within the standard Unity environment, but with an extra layer of tools known as “VE2 Components”

Similar to Unity’s built-in components, such as Rigidbodies, Colliders, AudioSources, etc, VE2 components allow you to make use of pre-written, standardized building blocks to quickly add functionality to your application.

Once your application is created, it will be delivered through the VE2 Platform - A single software system that hosts any number of educational applications. Users can navigate between these applications, and switch between VR and 2D modes without ever leaving the VE2 program

To begin developing with VE2 , it is first important to have an understanding of the plugin/framework architecture, and general network architecture

Plugin/Framework