<aside> 📃 TABLE OF CONTENTS

Payment and IP

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Submitting Slot Selections

Game Design Document (GDD)

Timeline Overview

Eligibility to Take More Slots

Tutorial Videos

3rd-party IP Licenses

Additional Resources

FAQ

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Purpose and Use

The primary purpose of each game is to improve student understanding of the given topic.

Games will be used in the classroom for the following purposes:

Creative Style

Creative freedom is left to you! Stay inside the general bounds outlined on this page, and from there we will provide feedback on your implementation when we see the design proposal.

Curriculum Document

Each LO has its own Curriculum Document. These concept documents contain the overall scope of the LO in more detail, as well as a specific list of concepts that must be covered in a game.

At least 5 or ⅔, whichever is higher, of the concept count are required to be included in a game. Example: If a LO has 10 concepts, at least 7 should be included in the game. If a game has 6 concepts, 5 need to be included. If a game has 15 concepts, at least 10 need to be included.

For science LOs, focus on concepts labeled "core" over those labeled "peripheral."

Universal Content Specifications

Specifications
Players should learn and be held accountable through gameplay-based problem solving and experience. Players should not be learning primarily through text-based instruction or assessment items.
All instruction is scientifically and mathematically correct.
Confirm that the game is linked to 2/3 or 5 main concepts of the total, whichever is greater. Confirm that the linked main concepts are correctly covered in the game.
All on-screen words spelled correctly and grammatically correct.
Vocabulary and reading level appropriate for the lowest grade level within the target audience and grade band.
Game does not include material that is inappropriate for school. This includes, but is not limited to: violence, firearms, bombs, knives, daggers, blood, gore, smoking, vaping, drug use, any mind-altering substances, alcohol, harm to human-looking characters, harm to animals, insinuating killing or death, ideally they’re always chased away rather than eliminated. If there is conflict with an enemy in game, they are chased away rather than eliminated or killed. (There can be death if it is in the context of the learning objective – ex. The food chain) If you have any questions about this policy and your game, please ask us.
Game avoids any stereotypic presentation of gender, race, region, or culture.
Characters are diverse in gender, race, culture, and ability.
Players cannot simply click through and complete the game without learning. Players should be prompted to re-learn and re-do portions of the game where they had poor results due to less understanding of the academic material. Avoid the word “FAIL” if the student incorrectly understands academic material.
Academic problems are not consistently repeated. Players are presented with different problems to solve.
Gameplay mechanic reinforces the academic material, rather than being completely separate from instruction, i.e., there is a focus on academic reasoning rather than concept / question repetition.
Gameplay is intuitive and a player in the target age range can navigate the game and beat it with enough effort.
Games should be fun and interesting, designed as non-educational games are designed, with design to encourage players to keep playing.
Game is between 5 and 25 minutes in duration.
All text must be large, clear and concise with font sizes that can be read on a small Chromebook screen.
Additional Content Specifications for Social Studies Games
“Scenario choices”: For historical games, make sure students are put into scenarios and are given choices to see cause and affect relationships.
Understand the impact that historical decisions made on the US.
Focus on ideas of the past rather than just rote memorization of dates. Keep things factual, but open to perception.
Avoid instruction that could make students feel responsibility or guilt for historical events based on their race. Don’t frame certain people or races as inherently “bad”, rather the focus should just be on the factual events and the impact on those affected.
Gameplay includes reference to and examination of primary source(s) that are tied to the LO. Application of knowledge gained from primary source(s) aids in students’ progression through the game.

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Equity and Inclusion

This applies to the gameplay content and the game name, thumbnail, and description.

Game Text

Localization

Language selection will happen outside the game, via teacher or student settings. A game should be able to handle multiple languages, but only one language will be passed in at a time. When designing your text boxes and font choice, consider how other languages’ characters will render. Make sure to include call-to-action buttons in the language JSON file so they can be translated. Spanish is the most common secondary language in the United States, and it is the most important one to have compatible text UI in the game. See below for some examples of font mishaps when a non-English language is passed into a game. Legends of Learning will complete all necessary localization translations.

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Rich Text

If you use rich text in your game to highlight words with colors, bold, or italics, please use hex codes. This will prevent the translation from breaking the rich HTML text and showing it as plain text.

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Placeholder Text

Please be careful with any placeholder text that you use for testing. If that placeholder text is kept in the game build files, and there's an error where the game doesn't properly replace the placeholder text with the correct values in the language JSON, it can be a problem for students. Any inappropriate text content, whether displayed accidentally or not, will result in an immediate ban of the studio's games on the platform.

Game Metadata

Creativity with the game name, tile, and description will help the game stand out on the platform. All of these are things the teacher sees first when looking through our game library, and they can make a huge difference for teachers deciding which games to choose for their students. For the wording of the game's description, avoid using the words student and teacher as we are expanding our offering outside just the school setting. Instead of student or teacher, use the word "players".

Game Instructions

Please keep the teacher in mind as the target audience so they can help their students play the games. Instructions are submitted as plain text in the developer portal, which is supported on the teacher platform. However, we encourage you to send a PDF instructions file to gamedevs@legensdoflearning.com. Use screenshots from the game to put the instructions in context. Legends of Learning will handle uploading PDF instruction files to the teacher platform.

Contacting Support

If you encounter any issues or have questions not covered in this documentation, our dedicated support team is here to assist you. Contact us at gamedevs@legendsoflearning.com.