Roll 1d10 and follow the corresponding Prompt below. You may reroll or ignore a Prompt if it is redundant or not applicable. The examples may assist you.
| Number | Prompt | Example |
|---|---|---|
| 1 | Reward them with a relevant permanent item. | After showing your worth by slaying the giant, you can now pull the magical sword from the stone. |
| 2 | Provide them with an assistant. | An acolyte from the temple, well-versed in the rituals you will need to perform, will accompany you on your quest. |
| 3 | Reward them with increased influence or reputation. | The whole marketplace witnesses your impressive skills and wishes to hire you for your services. |
| 4 | Provide them with special privileges. | After your promotion to the royal court, you are granted access to a restricted section of the library. |
| 5 | Give them an effect that motivates their quest. | The ghostly powers give you the ability to walk through walls, which encourages you on your quest to find the hidden room. |
| 6 | Provide them with something that introduces complications. | You receive an amulet that increases your power, but it slowly drives you mad. |
| 7 | Reward them with an item that is the source of conflict. | You find alien technology that is at the center of controversy between two warring factions. |
| 8 | Reveal to them a major secret. | After finally getting a new boyfriend, you discover that he was a demon in disguise this whole time. |
| 9 | Give them an effect that gives them the chance to sacrifice for the better. | You can now call upon the fairies to help you if you relinquish your grudge against them. |
| 10 |