Roll 1d10 and follow the corresponding Prompt below. You may reroll or ignore a Prompt if it is redundant or not applicable. The examples may assist you.

Number Prompt Example
1 Reward them with a relevant permanent item. After showing your worth by slaying the giant, you can now pull the magical sword from the stone.
2 Provide them with an assistant. An acolyte from the temple, well-versed in the rituals you will need to perform, will accompany you on your quest.
3 Reward them with increased influence or reputation. The whole marketplace witnesses your impressive skills and wishes to hire you for your services.
4 Provide them with special privileges. After your promotion to the royal court, you are granted access to a restricted section of the library.
5 Give them an effect that motivates their quest. The ghostly powers give you the ability to walk through walls, which encourages you on your quest to find the hidden room.
6 Provide them with something that introduces complications. You receive an amulet that increases your power, but it slowly drives you mad.
7 Reward them with an item that is the source of conflict. You find alien technology that is at the center of controversy between two warring factions.
8 Reveal to them a major secret. After finally getting a new boyfriend, you discover that he was a demon in disguise this whole time.
9 Give them an effect that gives them the chance to sacrifice for the better. You can now call upon the fairies to help you if you relinquish your grudge against them.
10