Roll 1d10 and follow the corresponding Prompt below. You may reroll or ignore a Prompt if it is redundant or not applicable. The examples may assist you.
Number | Prompt | Example |
---|---|---|
1 | Reward them with a relevant permanent item. | After showing your worth by slaying the giant, you can now pull the magical sword from the stone. |
2 | Provide them with an assistant. | An acolyte from the temple, well-versed in the rituals you will need to perform, will accompany you on your quest. |
3 | Reward them with increased influence or reputation. | The whole marketplace witnesses your impressive skills and wishes to hire you for your services. |
4 | Provide them with special privileges. | After your promotion to the royal court, you are granted access to a restricted section of the library. |
5 | Give them an effect that motivates their quest. | The ghostly powers give you the ability to walk through walls, which encourages you on your quest to find the hidden room. |
6 | Provide them with something that introduces complications. | You receive an amulet that increases your power, but it slowly drives you mad. |
7 | Reward them with an item that is the source of conflict. | You find alien technology that is at the center of controversy between two warring factions. |
8 | Reveal to them a major secret. | After finally getting a new boyfriend, you discover that he was a demon in disguise this whole time. |
9 | Give them an effect that gives them the chance to sacrifice for the better. | You can now call upon the fairies to help you if you relinquish your grudge against them. |
10 |