Roll 1d10 and follow the corresponding Prompt below. You may reroll or ignore a Prompt if it is redundant or not applicable. The examples may assist you.
Number | Prompt | Example |
---|---|---|
1 | Reward them with some real estate property. | As a reward for banishing spirits from the haunted manor, you inherit the property. |
2 | Give them access to free services. | Grateful to you for saving them from the dragons, the townsfolk will give you free food and lodging whenever you visit. |
3 | Describe how they learn a new skill or ability. | After joining the secret society, they teach you how to perform the ancient magic. |
4 | Give them some kind of award or accolade. | The queen knights you for your heroic deeds. |
5 | Give them access to a location where they can relax and unwind. | The park ranger grants you membership to a private beach by the lake. |
6 | Describe the aftermath of their actions and give them an appropriate effect. | Looking into the face of a god overwhelmed your mind, and now every time you sleep, you have nightmarish visions. |
7 | Reward them with something that sparks a new conflict. | You manage to build the hologram room, but now everyone in the neighborhood wants a turn using it. |
8 | Reward them with the opportunity to take a special journey. | The spirits of the forest show you the secret path to the land of the fairies. |
9 | Give them an item that can resolve conflict. | You acquire a renewable energy source that will end the habitat destruction that has been plaguing the woodland creatures. |
10 | Give them information that gives hints about the future. | As you plunge your sword into the witch, she reveals with her final breaths that her coven will avenge her death. |
Give them an effect that changes their character. | You become an honored member of the warrior clan, and you feel a great weight of responsibility toward your clanmates. |