Roll 1d10 and follow the corresponding Prompt below. You may reroll or ignore a Prompt if it is redundant or not applicable. The examples may assist you.
| Number | Prompt | Example |
|---|---|---|
| 1 | Reward them with some real estate property. | As a reward for banishing spirits from the haunted manor, you inherit the property. |
| 2 | Give them access to free services. | Grateful to you for saving them from the dragons, the townsfolk will give you free food and lodging whenever you visit. |
| 3 | Describe how they learn a new skill or ability. | After joining the secret society, they teach you how to perform the ancient magic. |
| 4 | Give them some kind of award or accolade. | The queen knights you for your heroic deeds. |
| 5 | Give them access to a location where they can relax and unwind. | The park ranger grants you membership to a private beach by the lake. |
| 6 | Describe the aftermath of their actions and give them an appropriate effect. | Looking into the face of a god overwhelmed your mind, and now every time you sleep, you have nightmarish visions. |
| 7 | Reward them with something that sparks a new conflict. | You manage to build the hologram room, but now everyone in the neighborhood wants a turn using it. |
| 8 | Reward them with the opportunity to take a special journey. | The spirits of the forest show you the secret path to the land of the fairies. |
| 9 | Give them an item that can resolve conflict. | You acquire a renewable energy source that will end the habitat destruction that has been plaguing the woodland creatures. |
| 10 | Give them information that gives hints about the future. | As you plunge your sword into the witch, she reveals with her final breaths that her coven will avenge her death. |
| Give them an effect that changes their character. | You become an honored member of the warrior clan, and you feel a great weight of responsibility toward your clanmates. |