Roll 1d10 and follow the corresponding Prompt below. You may reroll or ignore a Prompt if it is redundant or not applicable. The examples may assist you.

Number Prompt Example
1 Reward them with some real estate property. As a reward for banishing spirits from the haunted manor, you inherit the property.
2 Give them access to free services. Grateful to you for saving them from the dragons, the townsfolk will give you free food and lodging whenever you visit.
3 Describe how they learn a new skill or ability. After joining the secret society, they teach you how to perform the ancient magic.
4 Give them some kind of award or accolade. The queen knights you for your heroic deeds.
5 Give them access to a location where they can relax and unwind. The park ranger grants you membership to a private beach by the lake.
6 Describe the aftermath of their actions and give them an appropriate effect. Looking into the face of a god overwhelmed your mind, and now every time you sleep, you have nightmarish visions.
7 Reward them with something that sparks a new conflict. You manage to build the hologram room, but now everyone in the neighborhood wants a turn using it.
8 Reward them with the opportunity to take a special journey. The spirits of the forest show you the secret path to the land of the fairies.
9 Give them an item that can resolve conflict. You acquire a renewable energy source that will end the habitat destruction that has been plaguing the woodland creatures.
10 Give them information that gives hints about the future. As you plunge your sword into the witch, she reveals with her final breaths that her coven will avenge her death.
Give them an effect that changes their character. You become an honored member of the warrior clan, and you feel a great weight of responsibility toward your clanmates.