luke - adithi - dan - me

Ideas:

Hands on experience

Similar to 208 and 102

Design and PROTOTYPE a product with a contextual purpose as a team

Kinematics in detail

Collaboration/ Innovation/ technical/ analysis

Ballu robot

User created design vs HCI

Eg ergonomics

Shareholders

The design of everyday things-Don Norman

Ideation techniques:

Robotic art piece possibly history based

Strong alone but unstoppable together

Possible identity against vision

Mostly kids audience

INTERACTION IS KEY

(Joy and tragedy robot based on facial expression)

How can a machine have an identity without a face?