luke - adithi - dan - me
Hands on experience
Similar to 208 and 102
Design and PROTOTYPE a product with a contextual purpose as a team
Kinematics in detail
Collaboration/ Innovation/ technical/ analysis
Ballu robot
User created design vs HCI
Eg ergonomics
Shareholders
The design of everyday things-Don Norman
Ideation techniques:
Robotic art piece possibly history based
Strong alone but unstoppable together
Possible identity against vision
Mostly kids audience
INTERACTION IS KEY
(Joy and tragedy robot based on facial expression)
How can a machine have an identity without a face?