A talk about Fallout narrative structure

Basic information

Dialogue type

Choice Planning And Structure

<aside> ⚠️ Idea of not focus on prose but choice , and the importance of making complexe/rich choice

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Reference : *el jardin De Senderos que se bifurcan ***by Jorge Luis Borges , it was one of the first “your the hero book”, also check your the Hero type of book “Cave of time”

Crpg and Dialogues tree

The problem: choice conflict

Untitled

<aside> ⚠️ We are making a Game not a puzzle/movie/book

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