The Smartphone Widget provides two methods for placing recharging points on your game map: Tile-based Charging Stations (compatible with V12 and V13) and Region-based Charging Zones (V13 only). Both methods allow tokens to recharge their phone batteries by interacting with designated areas on the canvas.
Prerequisite: The Battery System must be enabled in the GM Settings for charging stations to function. See the Battery System page for setup instructions.
Any tile on the canvas can be turned into a charging station. This is the primary method and works on both Foundry VTT V12 and V13.
Setting Up a Charging Station:
Once enabled, the tile will be highlighted with a green glow on the canvas, making it easy for both the GM and players to spot charging stations.
Configuration Options:
| Setting | Default | Description |
|---|---|---|
| Enable | OFF | Activates or deactivates this tile as a charging station. |
| Charge Rate (%/hr) | 20 | How fast the phone charges per in-game hour. Higher values mean faster charging. |
| Instant Charge | OFF | When enabled, clicking the station instantly fills the battery to the target level instead of charging gradually over time. |
| Charge Target (%) | 100 | The maximum battery level the station will charge to. Set to less than 100 if you want the station to only provide a partial charge (e.g., a cheap outlet that only charges to 80%). |
| Proximity Range (squares) | 2 | How close a token must be to the tile to use it. Set to 0 for unlimited range (any token on the scene can use it). |
How Players Use a Charging Station: