Version 5.4: May 2025
- Unity 6.0 LTS version support. Minimum specification is Unity 6.0.42 LTS or greater patch version.
- Removed this specification since it doesn't save on build size:
- If you are using Unity Pro, we suggest you remove the Unity Splash screen to cut down on unnecessary extra load time.
- Removed these required items from the Technical Specifications portion of the contract:
- The following Unity package dependencies are required (which are all enabled by default when creating a new URP project):
- Universal RP
- TextMeshPro
- Unity UI
- Do not use HDRP (High Definition Render Pipeline) or their custom SRP (Scriptable Render Pipeline).
- Set UI buttons / selectionables to Navigation: None
Version 5.4: August 2023
- Unity 2022 version supports Unity 2022.3.5 LTS and newer.
Version 5.3: May 2022
- Unity 2020 support for Unity 2020.3.33 LTS and newer
- Supports Brotli and Gzip compression.
- Uncompressed builds have to be under 30 MB or they cannot be uploaded.
- Updated Loader example to prevent race conditions with async start and language JSON (a common new dev pitfall).
Version 5: October 2020
- Deprecated
- Deprecated methods: SpeakQuestion, SpeakAnswer, and SpeakQuestionsAndAnswers.
- Added
- New methods SaveState and LoadState, with a callback event.
Version 4: June 2019
- Deprecated
- Deprecated event QuestionsReceived and method SubmitAnswer.
- Added
- New method ShowQuestion and event AnswerResultReceived.
Version 3: February 2019
- Internal
- Adds a build manifest file called lol_build_specs.json to the StreamingAssets folder to assist with game review automation. This file is automatically generated with each build.
- Deprecated
- Deprecated methods: PlaySound, StopSound, and ConfigureSound. You will still need to listen for pause/resume state changes and adjust the game sound accordingly.
- Deprecated event GameStateChanged for handling pause/resume. Instead, developers should set Application.runInBackground = false.
Version 2: November 2017