Takeaways
- Rowing out to the first location takes ~14 seconds
- Actions in the game are delayed , many with smoothed animations. There’s no sense of urgency
- Losing the fish doesn’t make the lure return to the player. It stays where it is.
- This leads to a smoother gameplay flow with less interruptions
- If we want to do this, we’ll need to ditch the idea of throwing upgrades, since fish can take our lure out far. INSTEAD, we can do location upgrades, so you can fish different fishes in that same area
- You can buy a new lure from the very first trip.
- Give players easy wins from the very beginning
- Lures are the most exciting upgrade to get. They’re visually interesting and opens up new possibilities
- Fish can be eradicated. This forces you to try out different fish
- A bigger fish can eat the small fish on your line
- I was throwing this idea around in my head for a while.
- This was NOT fun. My fish was lost….how to make it an enjoyable time?
- Reeling in was really easy. Whether or not the fish is landed feels arbitrary and up to the game
- Prices always have round numbers
Prices
Fish
- Small 5
- Trivially easy to catch.
- Plentiful
- Medium 6 - 9
- A bit harder to catch
- Nearby small fish
- Brown Trout 6-7
- Big Brown 20
- Nearly impossible to catch with base rod
Shop
1st Lure 15
2nd lure 50
3rd bait 25
- Pretty sure this wasn’t shown from the beginning.
- Lures unlock as you see new fish