Project Overview

This project is a game that aims to inform players about how much carbon footprint we consume in everyday food items that we see on our plates. With a 3 course meal interaction where users can place individual items onto a plate and their carbon footprint score on of a scale out of 10, users can choose or choose not to include certain items to keep their carbon footprint low. The game is followed by an index page and a general info page on the components of carboon footprint in its impact. We hope that this experience serves as a call to action for the users become more aware of the impact everyday diet choice has upon the world.

Prototype

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UI

References + Mood board

For the interface, we were inspired by cookbooks and the classic look of a plate on gingham. This gave a more comfortable, familiar visual reference that connects the viewer to the idea of having a meal.

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UI Kit

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Illustrations

Illustrations became a way that tied together the UI to make sure that there was a level of consistency throughout each course and food group. The illustrations have a similar perspective across food-groups and are also in the same style of a thin stroke outline with a color fill that is not completely full around the shape.

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UX

Game Flowchart

In out process, the main component that needed to be fully fleshed out was the experience of the game. We went through many iterations and pivots when deciding how we wanted the user to progress through the game. This then tied in with how to best represent the

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