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Cinematic Scripter | FRAME MACHINE
August 2023 - present
Technical Game Designer | EYES OUT
February 2022 - December 2022
- Designed, scripted, and iterated player mechanics, event systems within 2 week development cycles in UE4.
- Developed initial interdisciplinary collaboration between Design, VFX, and Animation as the primary designer on the Technical Animation "strike team."
- Authored, maintained and debugged character Animation Blueprints, blendspaces, and montages.
- Implemented SFX and VO for cinematic scenes and puzzles, and troubleshot rendering issues.
- Created and implemented gameplay systems for player progression and worked with Level Design and QA to iterate on these systems.
Associate Game Designer | Activision
August 2021 - February 2022
- Designed, pitched, and prototyped gameplay systems for an online multiplayer co-op game.
- Developed and implemented encounters, combat animations, and damage systems for area bosses.
- Collaborated with Level Design to develop shaders for player progression and UI elements.
- Scripted and debugged multiplayer gameplay systems and prototyped UI elements for the HUD and mini-map.
- Mentored Level and Game Design interns in UI design and iteration, animation programming, and event scripting in C#.
Game and Simulation Developer | LLNL
September 2020 - July 2021