Alexander Degtyarev

My name is Alexander Degtyarev. I’ve been in the industry for 13+ years, mostly doing mobile, PC and console games, but also spent some time working on computer vision, machine learning, industrial simulations and synthetic data generation. While dealing with a large variety of real-time 3D applications, I learned a lot about platform-specific and general performance optimizations, graphics programming, building custom tools, setting up pipelines for artists, designing and building large complex solutions from scratch, supporting LiveOps projects and starting new.

Game Developer Generalist

game engines, performance optimization, content pipelines, tools, gameplay, graphics

✅ Relocation ✅ Remote / Hybrid / Office

📍 Berlin*,* Germany

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Contact

✉️ Email 💼 LinkedIn


Work Experience

**Professional Services / Consulting** Leading consulting engagements with various Unity customers (ISS), helping develop new projects, optimize and support existing once.

Platforms: Mobile (iOS/Android/ChromeOS) / PC / Consoles (PS4/5, Switch, Xbox S/X) / Web (WebGL) / VR (Meta, PCVR, PSVR) Tech: Unity and Native Profiling tools, C#/C++, Custom Engine work, URP/HDRP, DOTS/ECS

Industrial and Computer Vision simulations, synthetic datasets, ML. Worked on sensor simulation (thermal, lidar/radar, RGB/IR cameras), occlusion and spawn controls, asset pipeline, industrial simulators

Platforms: PC / Linux / Docker Tech: Unity Engine, C#, Shaders, Python, ONNX, C++, RenderDoc, OpenCV, NSubstitute

Mobile Games - BoardKings Supporting Asset pipeline, developing tools, custom shaders, VFX, PCG

Platforms: Mobile (iOS / Android), Unity Editor Tech: Unity Engine, C#, iOS, Android, Git, Jira, Shaders, Cg, Maya, Photoshop, Unity Editor

Educational Game - Raido Built remote dev team (3 Devs) to start the project from scratch, provided technical consulting

Platform: Web/WebGL Tech: Unity Engine, C#, WebGL, Git, Trello, Networking, XML **

Mobile Games - Gem Joy Full game development from scratch to soft launch

Platforms: Mobile (iOS / Android) Tech: Unity3d, C#, Firebase, Appodeal, Git, Trello, Shaders/Effects, JavaScript, iOS, Android

Desktop Games - Basement Bootstrapping studio and developing game from game jam prototype to Steam release. Strategy / Management / Sim; Co-founder of a studio (5 people).

Platforms: PC / Mac / Linux Tech: Unity3d, C#, Steam/Steamworks.SDK, Git/Svn, Trello, Rewired, Shaders/Effects, Tools/Custom Editors

Mobile Games - Buddy Super Run, Buddyman: Comix Joined as on of the first Unity specialists to expand studio portfolio in 3D. Worked on several projects (Endless Runner, Multiplayer side-scroller runner, interactive comic book and action game). Leading team of up to 6 devs, working closely with 2D/3D artists, animators and designers to setup the art/level creation pipeline and foster collaboration between them.

Platforms: Mobile (iOS / Android) Tech: Unity3d, C#, Mobile, Git/Svn, Jenkins, Jira, Shaders/Effects, Tools/Custom Editors, Native plugins, OpenCV

Mobile Games - Emaki, Alchemy - projects for Prime World Worked in small teams of 3-5 people on various game prototypes. Managed team of 3 devs on a later stage of bigger casual projects close to release.

Platforms: Mobile (iOS / Android) Tech: Unity3d, C#, Mobile, Git/Svn, Jira, Shaders/Effects, Tools/Custom Editors