[[əʊən əʊˈkiːf]](<http://ipa-reader.xyz/?text=%C9%99%CA%8A%C9%99n%20%C9%99%CA%8A%CB%88ki%CB%90f>)
code ∩
creative ∩
art @
epok.techI make art and creative work through tech… adapt and learn across disciplines; evoke natural dynamics, forms, interaction; explore creative applications of emerging tech.
I'm interested in creative, conceptual challenges… experiment with tech, physics, maths, art; develop real-time interactive graphics, web, apps, games, AI, XR; explore new spaces, create striking experiences and utility.
[WebGL](<https://www.khronos.org/webgl/>)
, [GLSL](<https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)>)
[Tensorflow](<https://www.tensorflow.org/>)
, [PyTorch](<https://pytorch.org/>)
[WebXR](<https://webvr.info/>)
[JavaScript](<https://developer.mozilla.org/en-US/docs/Web/JavaScript>)
, [TypeScript](<https://www.typescriptlang.org/>)
, [React](<https://reactjs.org/>)
; some Back-End, ops, native, [Node](<https://nodejs.org/>)
, [Python](<https://www.python.org/>)
I'm also into... exploration, travel, nomadism, challenges, other perspectives; art, drawing, exhibitions, discourse, learning, debate, reading; music, gigs, festivals, film, comedy, theatre; scuba, snowboard, parkour, football.
*Portfolio ~ CV ~ Instagram ~ YouTube ~ Facebook ~ Twitter ~ GitHub ~ GitLab ~ OpenSea ~ Olta*
*LinkedIn ~ The Dots ~ Working / Not Working ~ YunoJuno ~ WellPaid ~ RemoteOK ~ email*
References are available on request.
Work focussed on art and creative projects via tech, across many disciplines and roles - senior to lead to director, coder to consultant, concept to R&D to prototype to production - self-driven enterprises, freelance client and agency work.
2015.04-now [0
[1](<https://epoktech.notion.site/CV-2feccf5f5ad84936a6205df6dbd347d5>)
[2](<https://www.instagram.com/epok.tech/>)
[3](<https://www.youtube.com/@epok-tech>)
[4](<https://www.facebook.com/epok.tech>)
[5](<https://twitter.com/epok_tech>)
[6](<https://github.com/keeffeoghan>)
[7](<https://gitlab.com/keeffeoghan>)
[8](<https://opensea.io/epok-tech>)
[9](<https://www.olta.art/profile.html?wallet=0x03c0ec09395d5ea4a1d508b890d45f175d7101a1>)
A
B
C
D
[E](<https://wellpaid.io/contractor/eoghan-o'keeffe-33b065b>)
[F](<https://remoteok.com/@epok_tech>)
[G](<mailto:[email protected]>)
[H](<https://youtube.com/shorts/p5haDWTpy0E?feature=share>)
]
An NFT series of digital interactive kinetic sketches on Olta and OpenSea - exploring flowing forms and dynamic systems of particles, interacting naturally with your look and touch, evolving with their on-chain context - to develop and support a larger upcoming artwork, Locus. Explores Locus’ natural *AI* head-tracking interaction, complex physics of millions of flowing particles via ***[gl-gpgpu](<https://epok.tech/gl-gpgpu>)***
, dynamic NFTs, and crowdfunding approaches.
2023.02-2023.08 [[0](<https://www.olta.art/project/0x6d24ce4c32e556313b431fb156edf2060680a998>)
[1](<https://opensea.io/collection/peer-into-the-flow>)
[2](<https://vote.artizen.fund/index/locus-1683775550358x354397075344183600>)
[3](<https://youtu.be/u5zUMPnKnGk>)
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****[5](<https://mediapipe-studio.webapps.google.com/demo/face_landmarker>)
****[6](<https://epok.tech/gl-gpgpu>)
****[7](<https://www.olta.art/blog/creator-spotlight-epok-tech>)
]**
***[gl-gpgpu](<https://epok.tech/gl-gpgpu>)
, simulation tool ~ project @ epok.tech***General-Processing GPU method to compute optimally with high parallelism on the GPU via [WebGL](<https://www.khronos.org/webgl/>)
and [GLSL](<https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)>)
; developed and published Open-Source. Generalises key GPGPU approaches; maps declarative logic into optimal render-passes, shaders, [WebGL](<https://www.khronos.org/webgl/>)
resources, inputs, outputs. Useful in tasks like real-time physics, particle systems, and many parallel computations.
2019.12-2023.01 [[0](<https://epok.tech/gl-gpgpu>)
[1](<https://github.com/keeffEoghan/gl-gpgpu>)
[2](<https://www.npmjs.com/package/@epok.tech/gl-gpgpu>)
[3](<https://www.youtube.com/watch?v=ddt3YA2J1ys>)
]