Procedural Content Generation (2019.09 - now): Create the pipeline of generation large outdoor game scene based on Houdini and Unreal. Applied this in the game SYNCED: Off-Planet, both console and mobile platform.
Game Character Customization & Style Transfer (2019.04 – 2019.09): Create the base character customization in game CUBE, Explore the application of AI technology in face customization and style transfer.
Project CUBE (2018.04 – 2019.03): Optimize the performance based on the voxel game scene. Generate the voxel game scene by taking photo or data from depth camera.
Project PUBG Mobile (2017.11 – 2018.03): Optimize the game performance, reconstruct the visibility module of UE4.
Project LuckyNightVR Game (2016.04 – 2017.10): Create the virtual reality interactive module on Unreal. Applied this in the Game LuckyNight published on Steam.
Project CrossFire Cloud Game (2015.11 – 2016.03): The server parse the rendering instructions, The client get the rendering resources and instructions received from the server to rendering. Applied this running in the game CrossFire with 10M bandwidth.
Game Programmer Intern
NETEASE, Hangzhou
Project X-Heroes (2014.06 – 2014.08): Create the game effects module, optimize it’s performance and tool development.