# 🚀 CG Animation: From Bounce to Blast
https://1drv.ms/p/s!Ai8TttKqicC9k6BhOz0YRBTwY6Dt5A
Presenter A:
“Good morning. Today we’re going to present our Computer Graphics animation project titled From Bounce to Bla—”
🎮 B hits the remote — A FREEZES mid-gesture
🗣️ A's voice continues:
“—ast. Our animation involves a real-time simulation using OpenGL, textures, physics, and transformations to represent—”
⏩ B unfreezes — A jerks forward like a video catching up
C:
“Bro, what the hell was that?”
B:
“I’m not messing with him. I’m demonstrating… realism. Animation.”
C:
“Oh please, explain that logic to me.”
B:
“Look, when I freeze him, it’s like stopping the animation. His voice keeps going like a sound thread, but his body is paused. When I unfreeze him, his movements speed up to catch up. That’s basically how animation works — showing frames quickly to trick your brain into seeing motion.”
C:
“Wait… that actually makes sense.”
B:
“Exactly! It’s like using a timer to update frames and re-draw the scene. That’s how we animate things in code too.”
C: