Slide: # 🚀 CG Animation: From Bounce to Blast


https://1drv.ms/p/s!Ai8TttKqicC9k6BhOz0YRBTwY6Dt5A

Presenter A:

“Good morning. Today we’re going to present our Computer Graphics animation project titled From Bounce to Bla—”

🎮 B hits the remote — A FREEZES mid-gesture

🗣️ A's voice continues:

“—ast. Our animation involves a real-time simulation using OpenGL, textures, physics, and transformations to represent—”

⏩ B unfreezes — A jerks forward like a video catching up

C:

“Bro, what the hell was that?”

B:

“I’m not messing with him. I’m demonstrating… realism. Animation.”

C:

“Oh please, explain that logic to me.”

B:

“Look, when I freeze him, it’s like stopping the animation. His voice keeps going like a sound thread, but his body is paused. When I unfreeze him, his movements speed up to catch up. That’s basically how animation works — showing frames quickly to trick your brain into seeing motion.”

C:

“Wait… that actually makes sense.”

B:

“Exactly! It’s like using a timer to update frames and re-draw the scene. That’s how we animate things in code too.”

C: