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Mocap Fusion VR SDK

The SDK is your means of importing custom content (avatars, props, and scenes) into Mocap Fusion.

Installing the Unity Editor

The Mocap Fusion VR SDK runs on the free game engine Unity. As it is updated, you may need to update to a new Unity version.

Installing the SDK


  1. Download the latest APS_SDK

    <aside> 💡

    The latest APS_SDK is v9.12.4 https://www.mediafire.com/file_premium/buo7yy29c57mc3p/APS_SDK_9_12_4.unitypackage

    </aside>

  2. Download and install the Unity Editor

    <aside> 💡

    The currently supported Unity version is 2019.4.40f1 https://unity.com/releases/editor/whats-new/2019.4.40

    </aside>

  3. Create a new 3D project

  4. Double click the SDK .unitypackage

  5. Click import


    Congrats! The SDK is installed!

Avatars

Importing Avatars

Avatars use Unity's built-in Mecanim humanoid system and supports blendshape visemes, face tracking visemes, custom animations and more.

Scenes

🌳 Scenes

Custom scenes allow performers to see the environment the motion is supposed to take place in, as well as provide details for physics simulation.

Props

🔨 Props

Props are physics objects whose collider and physics settings can be set up in the SDK using unity's built-in physics system.

Troubleshooting

🔨 Props

Props

Props are non-avatar objects that can be interacted with while recording in-app. Their motion is recordable and exportable. Props can have simulated physics and more complex behaviors.