Overview

WCGASBuildPresetAsset is a Data Asset that defines complete character build configurations in the Wonderscape Creations GAS Ally plugin. It allows designers to create predefined loadouts containing abilities, passive effects, and attribute modifications without writing any C++ code, making build management a fully designer-driven workflow. Build presets can be applied to characters at runtime to instantly configure their gameplay capabilities.


Creating a Build Preset Asset

Using the Wonderscape GAS Ally Menu

  1. Open the Content Browser
  2. Right-click in any folder where you want to create the asset
  3. Navigate to: Wonderscape GAS Ally > Skill Tree > Build Preset
  4. Give your new asset a descriptive name (e.g., DA_WarriorStarterBuildDA_MageTier2BuildDA_BossLoadout)
  5. Double-click the asset to open it and configure its properties

How Build Preset Assets Work

Application Flow

  1. Designer Configuration
  2. Runtime Application
  3. Runtime Removal

Configuration Properties

Build Identity

Property Description Required Notes
Build ID Unique gameplay tag identifying this build preset ❌ No Useful for save/load systems, UI display, and build switching
Build Display Name Human-readable name for UI display ❌ No Warrior StarterFire Mage Tier 2Tank Build
Build Description Detailed description of the build's playstyle ❌ No Supports MultiLine for longer descriptions