<aside> 💡
If you run into a game-breaking bug, check the bugs channel in the Pokémon Echo Discord. Please check if your bug has been flagged yet before submitting a new bug or asking around.
</aside>
We implemented a failsafe in case you get stuck anywhere. This may happen due to unexpected control input, a faulty event, or a mismatched map transfer. We tried our best to snuff them out during playtesting, but things are bound to fall through the cracks.
If you do get stuck on an impassable tile, the game will detect this and prompt you to be transported to the nearest passable tile. If this still doesn’t solve your issue, the game will ask you if you would like to be transported back to the entry point of that map. However, be aware that this resets everything you’ve done on that map since entering.
When an app is quarantined (typically when in Downloads or a cloud-synced folder), macOS runs it from a random, read‑only path. Any relative asset lookups can break, and symlinks to external paths can fail.
<aside> 💡
Solution: Move the app to any non-Downloads folder
</aside>
Some move animations may behave somewhat strangely. For instance, moves such as Fly and Dig, where the user goes off-screen for a moment, fail to make the user reappear if the move misses. Although silly-looking, it’s harmless and should not break your game in any way.
Due to the large amount of customization, it is not recommended to reset the game using the F12 key. You can still do it, but the game is bound to behave in unexpected ways and crash. There are no plans to solve this issue.
<aside> 💡
Solution: Don’t use F12. If you’d like to soft reset your game (revert to your most recent save), hold the ‘A’ key for 3 seconds.
</aside>