quick note about the hades GDC on dialogue and how they create characters
https://www.youtube.com/watch?v=m5KJSAj4afg&list=PL2e4mYbwSTbYD6zfuWTwz2nTfvKOZBWMe&index=8
<aside> 💡 Hades is a full voiced game with a lot of narrative element the talk around how they create a game centered around making a rogue-like focused game
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For creating character, they try to respect a lot of element, but also for voice reason they make a lot of contextualisation, to help them choose voice pattern, language element.
Name | Story Rule | Summary | Race | Gender | Age | Visual clues | Sample dialogue | Tonality Stack Rank | Tone reference | Expression |
---|---|---|---|---|---|---|---|---|---|---|
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