Overview

WCGASBossPhaseData is a Data Asset that defines all phases for a boss encounter in the Wonderscape Creations GAS Ally plugin. It allows designers to configure phase transitions based on health thresholds, gameplay tags, status effects, time gates, or custom conditions—without writing any C++ code, making boss phase management a fully designer-driven workflow. Each phase supports full GAS integration with effects, abilities, and granted tags that automatically apply and remove during phase transitions.


Creating a Boss Phase Data Asset

Using the Wonderscape GAS Ally Menu

  1. Open the Content Browser
  2. Right-click in any folder where you want to create the asset
  3. Navigate to: Wonderscape GAS Ally > AI > Boss Phase Data
  4. Give your new asset a descriptive name (e.g., DA_BossPhase_DragonLordDA_BossPhase_FinalBoss)
  5. Double-click the asset to open it and configure its properties

How Boss Phase Data Works

Phase Evaluation Flow

  1. Initial State
  2. Evaluation Each Tick
  3. Phase Transition
  4. Runtime Access

Configuration Properties

Boss Identity