Games get announced, games get cancelled, players get mad. As Lion King fans might say, it's the circle of hype—and it's well-represented in this edition of Replay. Controversies, kiboshes, and the oddly high risk associated with surprise game unveilings. In other words, just a normal week.

At fan gathering Blizzcon late last week, Blizzard capped off their presentation with a surprise announcement: Diablo: Immortal would be a multiplayer mobile game set in the Diablo universe. It doesn't not make sense for the publisher to try to tap the gargantuan smartphone market, but with it having been more than six years since the last core title in the dungeon-crawling franchise (the last Diablo III expansion came out in 2017), hardcore fans were ... well, they weren't happy.

This wasn't the announcement a lot of fans wanted, and seeing a game that you don't think is going to be very good is a valid reason for disappointment. But gosh, the internet response was ugly. Here, I have an idea: What if we didn't announce videogames? Just release them when they're ready. Keep hype cycles to a minimum. So much less shouting.

Square Enix's Final Fantasy XV has had a storied, decade-long history of development limbo, which didn't stop just because the game came out: since release, the creators have worked to put out a wide selection of DLC that serves to patch in missing parts of the story, add multiplayer, and broadly expand its engaging world. That, however, is going to come to an end sooner than expected. Wednesday night, in one of the strangest announcement streams you'll ever see, Square announced that it was cancelling three of the four currently planned DLC packs—everything except an episode about the character Ardyn—and that lead director Hajime Tabata would be leaving Square Enix altogether. It's not clear why Tabata is leaving, but the announcement mentions that he has another project in the works, and he'll be founding another company to see it through. After everything, it seems, Final Fantasy XV will remain somewhat unfinished. So it goes.

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