• Brief Introduction: AICDSS(Artificial Intelligence Commander's Decision Supporting System) is Project organized by Defense Industry Technology Center to research and develop AI-based commander assisting technology by analyzing overall battlefield situation. AICDSS consists of 3 main subprojects, and I participated in this project via “Battlefield Simulation and Data Generation” project whose goal it establishing overall battlefield simulation using various wargame simulators and computer-generated forces to produce text-based battlefield analysis data.
  • Main Role:
    • Build Integrated Battlefield Simulation System by analyzing wargame simulators and its network packets to convert raw data into proper integrated form and reverse to send actions generated from SAF engine. This System was developed using CPP and C#(WPF).
    • Build SAF Engine and its rule-based AI models based on Behavior Tree. SAF Engine receive battlefield data from Integrated Battlefield Simulation System to generate sequence of actions and send it back to wargame simulators. SAF Engine was developed using CPP and BehaviorTree.CPP library.