| 0 Retaliate |
Only Besieging army suffers -1 Might. Garrisons are unharmed. Immediately roll again. |
| 1 Grazed |
Losing forces suffers -1 Might. Combat ends. Siege continues during the next Warfare phase. |
| 2 Maimed |
Losing forces suffers -2 Might. Combat ends. Siege continues during the next Warfare phase. |
| 3 Crippled |
Loosing forces suffers -3 Might. |
| Besieging armies return to their Realm at the end of the turn. |
|
| If the defending forces are Crippled, then the Settlement is captured and the Garrison ceases to exist. |
|
| Siege ends |
|
| 4 Broken |
Loosing forces suffers -4 Might. |
| Besieging Armies disengages from all warfare and returns to its Realm at the end of the New Year. |
|
| If the defending forces are Broken, then the Settlement is captured and the Garrison ceases to exist. |
|
| Siege ends. |
|
| 5+ Devastated |
Loosing forces has its Might reduced to 0 and ceases to exist. |
| If defending forces are Devastated, then the Settlement is captured and the Garrison ceases to exist. |
|
| Siege ends. |
|