Having a modular approach to stylized assets would be ideal, keep it light weight. This allows users to pick and choose certain effects and combine them to get their desired look.

The Shader effects should either be a layer, a template, or in the future support compositor NPR.
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One thing to consider is “using baked image” If the shader effects were a layer in PS, baking the shader will no work and would need to be disabled for the bake.
This also means using the bake for optimised view would not include the lighting.
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[ ] More advanced Baked settings
[ ] Use Baked image as layer (if using baked image) Saves redoing t.

Can maybe be a button Above layer filters
Allows users to use the bake as new layer if they want to edit on TOP of the baked image being used. Great if users want to use less layers / faster use
[ ] Update Bake
When not actively using baked image, users may edit the layers and want to use the updated layers as a baked image. Allow for a one click button- that will update the bake with the same settings, but with the same settings as previously chosen.

[ ] Bake Toggle for non image layers
UCUpaint has options to bake “Fake Lighting” we can take it a step further in consideration of the Shader Layers.