Blueprint Named Rerouting is an Unreal Engine editor plugin for keeping Blueprint graphs readable when execution wires start turning into spaghetti.
It adds two Blueprint nodes: Send Flow and Receive Flow.
Instead of dragging long execution wires across half the screen, you give the connection a name. The plugin then routes execution to the matching receive nodes inside the same Blueprint graph.
This is especially useful inside Blueprint functions, where Custom Events are not available and complex logic often ends up as a mess of long wires, reroutes, branches, and โI swear this was clean yesterdayโ energy.
Keep the logic. Remove the wire mess.
Discord: discord.gg/ZY6peNg9uH