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Add a second actor to the scene via the storyboard feature:
And enable Avatar Physics:
Physics > Ragdoll Physics

This allows enabling Punch damage:
https://vimeo.com/977255401?share=copy
Each of the five ragdoll groups (Head, Spine, Hip, Arms and Legs) contain weight sliders that allow the user to specify the blending amount for specific groups in the ragdoll. Many profiles can be created and allows users to create new animations where avatars can be puppeted in VR and react to physics! This feature also works with the existing weapon system.

Spring Force
Weak means softer ragdoll, deforms more
Strong means more rigid, heavier.


To be able to punch, you need to deactivate “Grab attach” in the popup when selecting the avatar you want to punch. If ON, it means the trigger will grab the avatar, instead of colliding with it.
<aside> 📌
One issue that needs to be fixed is when reviving avatars they will often get thrown far out of sight due to a physics glitch. The only way to revive/reload an avatar is to disable the contact physics checkbox first then click the reload button.”

</aside>
Users can pick up other avatars, throw avatars around, move them around the scene, punch, hold hands, or even pick up avatars by their feet! And can be recorded as mocap and exported right to Blender.