This is my full document about my vision for game systems, and how they might interact with eachother. I typed this up when I was enrolled in Game Design School! It's not finished or super organized, but it's my dream baby!
SHORT INFORMATION
1. Core Gameplay
- 1.1 Player Activities: Quests, bending, survival, crafting, trading, duels, housing, exploration, teams.
- 1.2 Tutorial Experience: Intro missions, guided by NPC, learn hunting, foraging, bending.
- 1.3 Survival: Food, water, avoiding wildlife/outlaws.
- 1.4 Exploration: Discover regions, landmarks, spiritual hubs; earn Exploration Points; camps for temporary rest/crafting.
2. World & Map
- 2.1 Map Structure: 5 miles (8,000 blocks), unique quests per nation, lore-based animals, no fast travel.
- 2.2 Points of Interest: Libraries, spiritual hubs, bulletin boards, landmarks (~every 50 blocks).
- 2.3 Nations: Unique cultures, currencies, dishes, flora/fauna. Water Tribe = trade, Air Nomads = barter.
3. Quests
- Quest Types: Red (kill), Orange (culinary), Yellow (main), Green (gather), Delivery, Interaction, Blue (exploration), Purple (skill).
4. Combat
- 4.1 PvP: Retaliation-based engagement; outlaws; minigames.
- 4.2 PvE: Wildlife/outlaw attacks, bosses, spirits as rare events.
5. Skills: Cooking, Tea, Gathering
- 5.1 Cooking: Regional recipes, buffs, restaurants, stamina restoration.
- 5.2 Tea Making: Timing/quality minigame, restores Chi.