Automation: Item Triggers
Instead of manually playing cut-ins, you can configure them to trigger automatically when a specific item is used. This is done through the Item Configuration window.
🛠️ Accessing Item Config
- Open the Character Sheet of the actor.
- Locate the item you want to configure (e.g., a "Longsword", "Fireball", or a custom ability).
- Click the Cinematic (⚡) button in the item window header. (On some systems, this may be in the item's title bar).
⚠️ IMPORTANT: Link a Preset or Macro!
Each trigger requires at least a Preset or a Macro (or both) to do anything useful.
- Preset: WHAT to play? (e.g., "Critical Cut-in", "Danger Effect") — the visual/audio cut-in.
- Macro: (Optional) A Foundry Macro to execute when the trigger fires. Runs with
{ actor, item, speaker } context.
A trigger can play a preset, run a macro, or do both simultaneously. If both fields are empty, the trigger is ignored.
Macro-only triggers: You can leave the preset empty and only assign a macro — useful for non-visual automation (e.g., applying status effects, posting to chat, triggering other modules).
🔗 Creating Trigger Rules
An item can have multiple trigger rules. This allows a single item to have different visual effects depending on the situation (e.g., one animation for a normal hit, and a more intense one for a Critical Hit or a specific dice roll).
How to Add a Rule
- Add Rule: Click the Add Rule (+) button at the bottom of the config window.
- Select Trigger Type: Choose when this rule should activate (e.g., On Attack, Dice Check).
- Configure Condition: Depending on the type, enter the required values (text keyword, dice value, formula).
- Select Preset: Choose which Cut-in Preset to play when the condition is met.
- (Optional) Select Macro: Choose a Macro to execute alongside the preset.