Introduction
This documentation covers the audio implementation work for our project using Unreal Engine’s native audio system. I handled most of the implementation with the aid of the designer team, from player feedback to environmental ambience. This wiki section outlines the implementation process, technical approaches, and solutions developed to create an immersive audio experience within the constraints of the engine’s built-in capabilities.
To edit all the WAV files properly, I used Audacity.
Implementation Overview
Player Audio Feedback
Player Taken Damage
- Implementation of an audio cue when the player character takes damage using Blueprint event binding to the DamageResponce

Player Levelling UP
- Implementation of an audio cue for player progression
Environment and Ambience
Ambience Sound In-game
- Implementation of a layered ambient audio loop for different game environments
- Created ambient sound emitters with radius visualisation in the editor for easier placement and adjustment
- Distance-based audio culling



UI Elements
Menu Buttons Hover and Click