Introduction

This documentation covers the audio implementation work for our project using Unreal Engine’s native audio system. I handled most of the implementation with the aid of the designer team, from player feedback to environmental ambience. This wiki section outlines the implementation process, technical approaches, and solutions developed to create an immersive audio experience within the constraints of the engine’s built-in capabilities.

To edit all the WAV files properly, I used Audacity.

Implementation Overview

Player Audio Feedback

Player Taken Damage

image.png

Player Levelling UP

Environment and Ambience

Ambience Sound In-game

image.png

image.png

image.png

UI Elements

Menu Buttons Hover and Click