The foundational system enabling dynamic attributes without C++ changes.

Dynamic 150-Slot Attribute Pool

Pre-generated pool of 150 gameplay attributes (Attribute_00 through Attribute_149) that designers map to at runtime using Data Assets. Provides unlimited attribute creation without C++ compilation or engine restarts.

Key Features:


Sub-Pillar: Attribute Modification System

Dynamic stat derivation using multi-tier formulas where one attribute automatically modifies another.

Features:


Sub-Pillar: Attribute Lifecycle Management