Atlas Composer + Channel Repacker
Notion Properties
| Field |
Value |
| Tool |
Atlas Composer + Channel Repacker |
| Package |
Create: Art & VFX |
| Category |
Art |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Create_ArtVFX/AtlasComposerChannelRepacker.cs |
Purpose
Builds texture atlases for presentation or batching workflows, and repacks grayscale maps into a single optimized RGBA texture for shader use.
Menu Path
EQLabs/Creation/Art/Atlas Composer + Channel Repacker
Who It Helps
- Technical artists
- Material artists
- Lookdev artists
- Tools engineers
How to Use (Step-by-Step)
- Open Atlas Composer + Channel Repacker from the Art menu.
- Choose whether you are building an atlas or packing channels.
- For atlas mode, add textures, then set cell size, padding, column count, and background before clicking Compose Atlas.
- For channel mode, assign source textures to R, G, B, and A, choose which channel to sample from each input, then click Pack Channels.
- Preview the result and export the PNG when it looks correct.
Version Notes