Base stats:
Attack Range → 475
Attack Speed → up
P: the same
Q & QR: The closer the enemies are to you, the more damage/slow they take.
W (passive): Basic attacks have bonus range and deal bonus damage towards tethered or cc'ed enemies. Magic damage on-hit: 1/1.25/1.5/1.75/2% target's maximum health (1% per 100 AP). Bonus Range: 25/50/75/100/125
W: root duration double if Karma has lower % health. Longer CD. CD reduced by 2 seconds for each second the tether is intact.
WR: remove bonus root duration. base healing reduced. heal AP ratio increase. Healing double if lower % health.
E (passive): Karma store 30% damage dealt to champion and 10% to minion as virtue. Capped at 50/100/150/200/250 +(100%AP).
E (active): cd decrease to 5 second at all level. Discharged stored virtue as shield. No base shield. same MS bonus.
ER: primary target: shield double. secondary targets get 50% shield. same MS bonus.
R: Mantra. The same.
Goal:
Turn Karma into a battlemage / enchanter hybrid
Kill tank build. Increase AP scaling and make AP scaling mandatory.
The closer the danger, the stronger Karma is. Like Old Karma passive.
Feedback welcome