Animation QC Pipeline
Notion Properties
| Field |
Value |
| Tool |
Animation QC Pipeline |
| Package |
Create: Animation & Modeling |
| Category |
Animation |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Create_AnimationModeling/AnimationQcPipeline.cs |
Purpose
Runs transition-pop analysis, root-motion cleanup heuristics, contact detection, and event readiness in one ranked review pass so animation cleanup starts from a single production-facing surface, with suggested-event naming and metadata previews included in the review.
Menu Path
EQLabs/Creation/Animation/Animation QC Pipeline
Who It Helps
- Animators
- Technical animators
- Gameplay programmers
- Character TDs
How to Use (Step-by-Step)
- Open Animation QC Pipeline from the Animation menu and add the clips you want to review in playback order, or create/load one of the included starter settings assets first.
- Assign a sample rig root if you want hierarchy-based transition and contact sampling.
- Set the root-motion, transition, and contact thresholds for the style of library you are validating.
- Auto-fill probes from a selected humanoid Animator or define your own probes manually, including optional surface/material tags when runtime metadata matters.
- Choose the suggested-event naming template and payload preset if you want QC to preview the exact event shape that the marker tool would later write.
- Run the QC pipeline and review the ranked issue list plus the per-clip readiness summaries, suggested event names, and payload samples.
- Export the combined JSON report if you want a handoff artifact for polish tracking or bug triage.