Animation QC Pipeline

Notion Properties

Field Value
Tool Animation QC Pipeline
Package Create: Animation & Modeling
Category Animation
Status Live
Last Verified Unity 2021.3.45f2
Script Assets/EQLabs/Editor/Create_AnimationModeling/AnimationQcPipeline.cs

Purpose

Runs transition-pop analysis, root-motion cleanup heuristics, contact detection, and event readiness in one ranked review pass so animation cleanup starts from a single production-facing surface, with suggested-event naming and metadata previews included in the review.

Menu Path

Who It Helps

How to Use (Step-by-Step)

  1. Open Animation QC Pipeline from the Animation menu and add the clips you want to review in playback order, or create/load one of the included starter settings assets first.
  2. Assign a sample rig root if you want hierarchy-based transition and contact sampling.
  3. Set the root-motion, transition, and contact thresholds for the style of library you are validating.
  4. Auto-fill probes from a selected humanoid Animator or define your own probes manually, including optional surface/material tags when runtime metadata matters.
  5. Choose the suggested-event naming template and payload preset if you want QC to preview the exact event shape that the marker tool would later write.
  6. Run the QC pipeline and review the ranked issue list plus the per-clip readiness summaries, suggested event names, and payload samples.
  7. Export the combined JSON report if you want a handoff artifact for polish tracking or bug triage.