2021

Oh, Hyunyoung, "Analysis of players’ moral self-view in game situations requiring moral judgement", master's thesis. GSCT KAIST

Lee, Seyeon, "Middle-aged and older adults’ digital game experience and perception change: connecting generations through game play", PhD thesis. GSCT KAIST

2020

Moon, Jaehoon, “A proposal of gesture-based input method for VR rhythm game”, master's thesis. ****GSCT KAIST

2019

Wongchurairat, Napat, “Increasing the Intention to play rhythm games in novice players by using story plot”, master's thesis. ****GSCT KAIST

2017

Na, Jung-Hwan, “The relationship between players’ character diversity and team performance: Focused on <Overwatch>”, master's thesis. ****GSCT KAIST

2016

Lee, Seul, “Phenomenological approach to parent-child conflict in relation to adolescents’ smartphone use: Deriving conflict structure model and designing conflict reduction activities”, master's thesis. ****GSCT KAIST

Lee, Seuk Woo, “Mobile game design strategies for enhancing enjoyment and self-efficacy to promote daily physical activity”, master's thesis. ****GSCT KAIST

2015