👋 My name is Allan, I am a Game Designer with 3 years of experience in the video game industry. I successfully spearheaded two game projects, taking on the multi-faceted roles of Project Manager, Game Designer, and Game Programmer (ParaZyte, 0 A.D : Robots Uprising Mod). I am committed to the full development process, from initial concept to public exhibition, having presented my work at major events like Stunfest 2023 and smaller events like BreizhTyGeek 2024-2025.
↓ Be curious, click on a project to know more about it ! (Red ones are the most recent)
🗃 Important Projects
These two projects are the most important of my portfolio. They are all developed in team.
🗃 University Projects
Game Design
- Clear design documents production (Game Design Document)
- Gameloops design
- Design coherent and innovative mechanics
- Fast prototyping (Unreal Engine - Blueprint)
- Game Design general knowledge (Emotions, funs, RGD)
- Particular attention to the scope of the game
- Presentation in front of a jury / pitching (IRL or visio)
- General understanding of how games work behind the screen (programmation, art, sound…)
- Gamefeel and juiciness
GDD Examples (related to my projects) :
0AD-GameDesignDocument-1-120.pdf
0AD-GameDesignDocument-121-178.pdf
- Specific Game Design skills per project :
Level Design
- Clear design documents production (Level Design Document)
- Blockout / Greyboxing
- Testing / Feedbacks gathering
- General level design knowledge (player navigation, process, RLD)
- Rythm
- Specific Level Design skills per project :
Game Programming
- Advanced programming skills in Unreal Engine 5 (Blueprints)
- Good understanding of C++ and code architectures (Read Only)
- Setup tools to make the team work faster
- Specific Game Programming skills per project :
Game Art
- Blender intermediate level (modelisation, UV Mapping, Animating, Rigging)
- Coherent moodboards
- Asset integration in engines (Unreal Engine, Godot)
Specific Game Art skills per project :
QA Testing
- Setup test protocols
- Organized tests feedbacks
- Feedbacks sorting
- Lead test session IRL
- Setup form and pertinent questions
- Specific QA Testing skills per project :
Leadership
- Recruiting skills
- Integration of the new people in the team
- Project planification and task management following the specific skills of the people in the team
- Creation of tutorials for new people arriving on projects to help them handle the tools we use
- Spread good vibes in the team to ensure a good working environment
Softwares
- Blender
- Modelisation
- UV Mapping
- Basic Rigging
- Basic Animations
- Unreal Engine
- Blueprints (OOP)
- Chaos Fracture (Geometry Collection creation and fracturing)
- PCG
- UMG
- Asset integration
- Optimization (LODs, Insights, Distance Culling)
- Insights
- Modeling Tool
- VCS (Git, Diversion)
- Taiga (Project management)
- Tasks creation and attribution
- Deadlines
- Updated documentation
- Miro
- Notion
These three projects were made during my 3 years game design graduation. They are all developed by myself (alone).
Contact
↓ Feel free to contact me !
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📩
allanbrulard@gmail.com
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📲
+33 6 79 19 32 44
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💼
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