Ale is the healing mechanism in Shrine Wars.
- Default ale: drinking uses 10 mana, heals to full health.
- Absorption hearts ale: drinking uses 15 mana, heals for 100 health, and any extra health is converted to absorption health.
- AoE healing ale: drinking uses 20 mana, heals you and up to 3 players within a 10m radius for 50 health.
- AoE passive healing ale: heals you and up to 3 nearby players for 10 health / second, drinking uses 100 mana and doubles regeneration speed