Refer to the wiki (https://mizuumi.wiki/w/Melty_Blood/MBTL/Akiha_Tohno) for simpler combos and getting started with Akiha, this will have a lot of the more optimal routing for you to deal higher damage. If you have any question feel free to ping me (Luffy9_6) in PSA, Akiha council, or EU cord and I’ll try my best to answer your question.
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Remember this for when you are getting closer to the corner and want to add a little extra damage to your combo : 1- For tk236B-4X routes, you can sub in 6C 22B 623A to get extra damage. Sometimes adding a normal before the 6C can further increase the damage if smp is avoided and scaling allows it. 2- for 623B jc j6AB j[C] 22B routing you can pick up normally and add an extra 6C before the 4BC and finish the combo as per usual.
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2A 2C 5B dl.2B 4BC tk236B-4X 22B 623A j[C] dl.jB 5C RB1 623B 236C 2AB 66 3C jA AT Damage and meter gain : 4136 / 1.10 General Notes : 1- combo doesn’t work at absolute max range of 2A, I recommend using the combo below as your default. 2- Doesn’t work from multiple 2As. Video example :
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2A 2C 5B 4BC tk236B-4X 22B 5C 623A j[C] dl.jB 5C RB1 623B 236C 2AB 66 3C jA AT Damage and meter gain : 4104 / 1.12 General Notes : 1- Works from multiple 2As. Video example :
https://www.youtube.com/watch?v=6_PaSySTro0&list=PLcqoUQCiCSS-Qj8KXPBAbjeaavQqNn3HO&index=2
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2A 2C 5B 214B tk236B-4X dl.22B 5A 5C 623A j[C] dl.jB 5C RB1 623B 236C 2AB 66 3C jA AT Damage and meter gain : 4049 / 0.95 General Notes : 1- The 22B delay depends on how fast your tk is, just make sure to get them at the right height for 5A to connect. 2- Works from multiple 2As Video example :
https://www.youtube.com/watch?v=EaRHhNDEm-s&list=PLcqoUQCiCSS-Qj8KXPBAbjeaavQqNn3HO&index=4
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2A 2C 5B 4BC tk236B dash under 5C 623A j[C] dl.jB 5A RB1 623B 236C 2AB 66 3C jA AT Damage and meter gain : 3978 / 0.98 General Notes : 1- You can swap 5B 4BC for 5B 214B to not use a moon skill in the combo, though the damage will drop. 2- You can swap the 5A RB1 for 5C RB1 if you find it easier but it loses damage. 3- Swap 5A for 5C at the end if it was with three 2As, otherwise two 2As the combo works fine. ( moonless version works with three 2As ) Video example :
https://www.youtube.com/watch?v=YwBGM-wRRTE&list=PLcqoUQCiCSS-Qj8KXPBAbjeaavQqNn3HO&index=5
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2A 2C 5B 4BC dash 2B 6C 22B 5C 623A j[C] dl.jB 5C RB1 623B 236C 2AB 3C jAABC AT Damage and meter gain : 4203 / 1.15 General Notes : 1- This can be very range sensitive, you can simplify by also omitting dash 2B if the range allows it and skip the 5C going straight into 623A. 2- This extension works in a lot of routes but be careful of SMPing your hits. Video example :
https://www.youtube.com/watch?v=wDHnIuH_l8M&list=PLcqoUQCiCSS-Qj8KXPBAbjeaavQqNn3HO&index=9
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2A 2C 6C 623B 5C 6BC 22B 623A j[C] dl.jB 5B RB1 22A 236C 2AB 3C jAABC AT Damage and meter gain : 4398 / 1.14 General Notes : 1- the 623A won’t connect if the start is two 2As, so just omit the 22B if you committed to the route. ( works on counter hit ) Video example :
https://www.youtube.com/watch?v=MEUcGTmdpoE&list=PLcqoUQCiCSS-Qj8KXPBAbjeaavQqNn3HO&index=7
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