Guns:
A firearm can choose from either style:
Gun Penetrating Projectiles -
Exhaustion: target makes a Physical save. Failure: target becomes exhausted until the end of their next turn. Exhaustion can not be stacked from multiple attacks.
Gun Spread shot -
spend 1 additional AP to make your attack a 2 space cone dealing half damage.
Gun Properties:
Starting properties: (these cannot be removed)
A base damage of 2
range of 5/10 spaces
Complex Reload - it requires 2 AP to load this weapon.
Noisy - a pound noise is made with each attack