Guns:

A firearm can choose from either style:

Gun Penetrating Projectiles -

Exhaustion: target makes a Physical save. Failure: target becomes exhausted until the end of their next turn. Exhaustion can not be stacked from multiple attacks.

Gun Spread shot -

spend 1 additional AP to make your attack a 2 space cone dealing half damage.

Gun Properties:

Starting properties: (these cannot be removed)

A base damage of 2

range of 5/10 spaces

Complex Reload - it requires 2 AP to load this weapon.

Noisy - a pound noise is made with each attack