All our plugins are open source and can be found on our GitHub organization:
Mine In Abyss
We code mainly in Kotlin for our plugins. Kotlin is meant to interact nicely with Java, but adds many nice quality-of-life features.
Mine in Abyss
Note: You don't need to open an application for this role, just go in the
#plugin-dev channel on Discord and ask for help.
People who recently joined and have contributed anything code-wise.
Here are some subcategories, though they are not necessarily exclusive to Jr Devs:
- Works with designers to make custom mobs or relics, making new components and systems to be used for them.
- Is essentially the same as a relic/mob designer, except actually codes stuff so has more say in how specifically things will work.
- Find an issue, fix that issue. Squash those bugs! 🐛🔨
- Make the site pretty
- In the future, we want to have some fancy web things like a map or creature book. Nobody has stared anything for those things. If you're good with frontend, the stage is all yours.