Overview

WCGASAbilityBook is a Data Asset that defines collections of Ability Pages with UI configuration for the Wonderscape Creations GAS Ally plugin. It represents a complete "spellbook" or ability catalog for a specific purpose. Designers can organize abilities into themed books without writing any C++ code, making ability library management a fully designer-driven workflow. Each book is reusable and can be organized by user type (e.g., "PlayerAbilityBook", "MonsterAbilityBook"), game mode (e.g., "PvEAbilityBook", "PvPAbilityBook"), or content release (e.g., "BaseGameAbilityBook", "Expansion1AbilityBook").


Creating an Ability Book Data Asset

Using the Wonderscape GAS Ally Menu

  1. Open the Content Browser
  2. Right-click in any folder where you want to create the asset
  3. Navigate to: Wonderscape GAS Ally > Ability Library > Ability Book
  4. Give your new asset a descriptive name (e.g., DA_AbilityBook_PlayerDA_AbilityBook_MonsterDA_AbilityBook_Boss)
  5. Double-click the asset to open it and configure its properties

How Ability Books Work

Registration Flow

  1. Book Creation
  2. Project Registration
  3. Runtime Initialization
  4. Query Handling

Configuration Properties

Identity